Four production resources
- Wood comes from the Lumberjack and supports building and training.
- Clay comes from the Clay Pit and supports village and army requirements.
- Iron comes from the Iron Mine and supports equipment and development.
- Crop comes from Farms and contributes to the activity costs shown in the game.
- Gems are a separate premium currency, not a fifth production resource.
Protected stock is not a balance cap
The Warehouse protects wood, clay and iron from looting; the Granary protects crop. Their protection values do not set the maximum amount of resources you can own.
Base protection for each covered resource is 900 + 300 × building level. Completing Warehouse Management, Fortified Warehouses and Regional Administration multiplies protection by 1.45.
A level 10 building protects 3,900 before protection research, or 5,655 after completing it. This is protection from looting, not production or a balance limit.
Plan your economy
- Check your next goal's cost and identify the resource you lack.
- Balance fields with Town Hall development and protection for the stock needed next.
- Use the Market and trade once their requirements are met; read transaction details before confirming.
- After gathering or combat, check mission settlement and the returning march before relying on its loot for an upgrade.
Balance, prices, durations and availability may change. The confirmed in-game value takes precedence.
