Choose your next research
The reviewed Academy has 26 selectable research nodes across economy and military branches, with sequential prerequisites.
Forestry at Academy 1 increases wood production by 8%. The resource branch then opens clay processing, crop rotation and deep mining according to each node's Academy-level and research requirements.
When planning a new army, identify the unit doctrine first, then its training building and level. Archer, Scout and Cavalry doctrines and Siege Engineering unlock different roles.
One completion per node
Each Academy node is completed once. Compatible research bonuses combine within their systems. Smithy attack and defense upgrades are separate and can reach level 20.
The historical Swordsman doctrine is not among the 26 selectable research nodes.
Research duration
Base research time is divided by the Academy multiplier: 1 + 0.05 × (level − 1), capped at 1.95, then rounded up to a whole second. Relic bonuses may reduce it further.
Use the final duration in the confirmation window rather than treating base time as a guaranteed countdown for your account.
All 26 research nodes
Costs are the reviewed base values. Times are seconds before Academy and relic modifiers. Each node is completed once.
| Research | Effect | Academy level | Previous research | Buildings | Resources | Base seconds |
|---|---|---|---|---|---|---|
| Forestry | Wood production +8% | 1 | None | Academy 1 | Wood 320 · Clay 240 · Iron 140 · Crop 160 | 600 |
| Clay Processing | Clay production +8% | 2 | Forestry | Academy 2 | Wood 760 · Clay 600 · Iron 360 · Crop 360 | 1200 |
| Crop Rotation | Crop production +8% | 3 | Forestry | Academy 3 | Wood 1,650 · Clay 1,425 · Iron 825 · Crop 1,500 | 1500 |
| Deep Mining | Iron production +8% | 4 | Forestry | Academy 4 | Wood 3,600 · Clay 3,150 · Iron 4,050 · Crop 2,100 | 1800 |
| Efficient Logistics | All resource production +5% | 5 | Clay Processing, Crop Rotation, Deep Mining | Academy 5 | Wood 10,200 · Clay 9,300 · Iron 8,700 · Crop 6,600 | 7200 |
| Warehouse Administration | Protected storage +10% | 6 | Efficient Logistics | Academy 6 | Wood 22,000 · Clay 21,000 · Iron 19,000 · Crop 15,000 | 14400 |
| Irrigation Networks | Crop production +10% | 8 | Warehouse Administration | Academy 8 | Wood 90,000 · Clay 82,500 · Iron 65,000 · Crop 105,000 | 43200 |
| Guild Workshops | All resource production +6% | 10 | Warehouse Administration | Academy 10 | Wood 280,000 · Clay 255,000 · Iron 235,000 · Crop 195,000 | 86400 |
| Protected Granaries | Protected storage +15% | 12 | Irrigation Networks, Guild Workshops | Academy 12 | Wood 820,000 · Clay 780,000 · Iron 720,000 · Crop 640,000 | 172800 |
| Trade Standardization | All resource production +7% | 14 | Protected Granaries | Academy 14 | Wood 1,875,000 · Clay 1,770,000 · Iron 1,635,000 · Crop 1,410,000 | 345600 |
| Provincial Administration | Protected storage +20% | 17 | Trade Standardization | Academy 17 | Wood 5,250,000 · Clay 4,950,000 · Iron 4,600,000 · Crop 3,900,000 | 864000 |
| Imperial Logistics | All resource production +10% | 20 | Provincial Administration | Academy 20 | Wood 19,000,000 · Clay 18,000,000 · Iron 16,750,000 · Crop 14,500,000 | 1814400 |
| Archer Doctrine | Unlock Archers | 1 | None | Academy 1 | Wood 240 · Clay 220 · Iron 300 · Crop 160 | 300 |
| Military Drills | Training speed +5% | 2 | Archer Doctrine | Academy 2 | Wood 720 · Clay 640 · Iron 840 · Crop 480 | 1200 |
| Scout Doctrine | Unlock Scouts | 2 | None | Academy 2 | Wood 1,120 · Clay 960 · Iron 1,360 · Crop 720 | 900 |
| Shield Formation | All troops defense +5% | 4 | Scout Doctrine | Academy 4 | Wood 4,350 · Clay 4,050 · Iron 5,400 · Crop 2,850 | 1800 |
| Cavalry Doctrine | Unlock Cavalry | 5 | None | Academy 5 | Wood 12,600 · Clay 11,400 · Iron 14,700 · Crop 9,000 | 7200 |
| Weapon Standards | All troops attack +5% | 6 | Cavalry Doctrine | Academy 6 | Wood 23,000 · Clay 20,500 · Iron 27,000 · Crop 16,000 | 14400 |
| Siege Engineering | Unlock Rams and Catapults | 7 | None | Academy 7 | Wood 46,400 · Clay 44,000 · Iron 52,800 · Crop 35,200 | 28800 |
| Forced March | Army march speed +8% | 8 | Siege Engineering | Academy 8 | Wood 77,500 · Clay 72,500 · Iron 86,250 · Crop 58,750 | 43200 |
| Veteran Training | Training speed +7% | 10 | Military Drills | Academy 10 | Wood 310,000 · Clay 285,000 · Iron 355,000 · Crop 210,000 | 86400 |
| Fortification Theory | All troops defense +7% | 12 | Shield Formation | Academy 12 | Wood 810,000 · Clay 790,000 · Iron 960,000 · Crop 590,000 | 172800 |
| Tempered Arsenal | All troops attack +7% | 14 | Weapon Standards | Academy 14 | Wood 1,770,000 · Clay 1,635,000 · Iron 2,130,000 · Crop 1,230,000 | 345600 |
| Logistics Corps | Army march speed +10% | 16 | Forced March | Academy 16 | Wood 3,300,000 · Clay 3,080,000 · Iron 3,560,000 · Crop 2,520,000 | 604800 |
| Grand Maneuvers | Army command capacity +15% | 18 | Veteran Training, Fortification Theory | Academy 18 | Wood 8,750,000 · Clay 8,085,000 · Iron 9,940,000 · Crop 6,020,000 | 1209600 |
| Royal War Doctrine | Army attack and defense +8% | 20 | Tempered Arsenal, Logistics Corps, Grand Maneuvers | Academy 20 | Wood 21,000,000 · Clay 19,500,000 · Iron 23,500,000 · Crop 15,500,000 | 2592000 |
Balance, prices, durations and availability may change. The confirmed in-game value takes precedence.
