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REALMS OF THE VALE

Academy and research

Research branches, one-time upgrades and Academy duration calculations.

Source reference: public iOS 1.0.0 (68), reviewed 17 October 2026. Expanded campaign availability is described in the guide.

Academy and research — game artwork

Choose your next research

The reviewed Academy has 26 selectable research nodes across economy and military branches, with sequential prerequisites.

Forestry at Academy 1 increases wood production by 8%. The resource branch then opens clay processing, crop rotation and deep mining according to each node's Academy-level and research requirements.

When planning a new army, identify the unit doctrine first, then its training building and level. Archer, Scout and Cavalry doctrines and Siege Engineering unlock different roles.

One completion per node

Each Academy node is completed once. Compatible research bonuses combine within their systems. Smithy attack and defense upgrades are separate and can reach level 20.

The historical Swordsman doctrine is not among the 26 selectable research nodes.

Research duration

Base research time is divided by the Academy multiplier: 1 + 0.05 × (level − 1), capped at 1.95, then rounded up to a whole second. Relic bonuses may reduce it further.

Use the final duration in the confirmation window rather than treating base time as a guaranteed countdown for your account.

All 26 research nodes

Costs are the reviewed base values. Times are seconds before Academy and relic modifiers. Each node is completed once.

ResearchEffectAcademy levelPrevious researchBuildingsResourcesBase seconds
ForestryWood production +8%1NoneAcademy 1Wood 320 · Clay 240 · Iron 140 · Crop 160600
Clay ProcessingClay production +8%2ForestryAcademy 2Wood 760 · Clay 600 · Iron 360 · Crop 3601200
Crop RotationCrop production +8%3ForestryAcademy 3Wood 1,650 · Clay 1,425 · Iron 825 · Crop 1,5001500
Deep MiningIron production +8%4ForestryAcademy 4Wood 3,600 · Clay 3,150 · Iron 4,050 · Crop 2,1001800
Efficient LogisticsAll resource production +5%5Clay Processing, Crop Rotation, Deep MiningAcademy 5Wood 10,200 · Clay 9,300 · Iron 8,700 · Crop 6,6007200
Warehouse AdministrationProtected storage +10%6Efficient LogisticsAcademy 6Wood 22,000 · Clay 21,000 · Iron 19,000 · Crop 15,00014400
Irrigation NetworksCrop production +10%8Warehouse AdministrationAcademy 8Wood 90,000 · Clay 82,500 · Iron 65,000 · Crop 105,00043200
Guild WorkshopsAll resource production +6%10Warehouse AdministrationAcademy 10Wood 280,000 · Clay 255,000 · Iron 235,000 · Crop 195,00086400
Protected GranariesProtected storage +15%12Irrigation Networks, Guild WorkshopsAcademy 12Wood 820,000 · Clay 780,000 · Iron 720,000 · Crop 640,000172800
Trade StandardizationAll resource production +7%14Protected GranariesAcademy 14Wood 1,875,000 · Clay 1,770,000 · Iron 1,635,000 · Crop 1,410,000345600
Provincial AdministrationProtected storage +20%17Trade StandardizationAcademy 17Wood 5,250,000 · Clay 4,950,000 · Iron 4,600,000 · Crop 3,900,000864000
Imperial LogisticsAll resource production +10%20Provincial AdministrationAcademy 20Wood 19,000,000 · Clay 18,000,000 · Iron 16,750,000 · Crop 14,500,0001814400
Archer DoctrineUnlock Archers1NoneAcademy 1Wood 240 · Clay 220 · Iron 300 · Crop 160300
Military DrillsTraining speed +5%2Archer DoctrineAcademy 2Wood 720 · Clay 640 · Iron 840 · Crop 4801200
Scout DoctrineUnlock Scouts2NoneAcademy 2Wood 1,120 · Clay 960 · Iron 1,360 · Crop 720900
Shield FormationAll troops defense +5%4Scout DoctrineAcademy 4Wood 4,350 · Clay 4,050 · Iron 5,400 · Crop 2,8501800
Cavalry DoctrineUnlock Cavalry5NoneAcademy 5Wood 12,600 · Clay 11,400 · Iron 14,700 · Crop 9,0007200
Weapon StandardsAll troops attack +5%6Cavalry DoctrineAcademy 6Wood 23,000 · Clay 20,500 · Iron 27,000 · Crop 16,00014400
Siege EngineeringUnlock Rams and Catapults7NoneAcademy 7Wood 46,400 · Clay 44,000 · Iron 52,800 · Crop 35,20028800
Forced MarchArmy march speed +8%8Siege EngineeringAcademy 8Wood 77,500 · Clay 72,500 · Iron 86,250 · Crop 58,75043200
Veteran TrainingTraining speed +7%10Military DrillsAcademy 10Wood 310,000 · Clay 285,000 · Iron 355,000 · Crop 210,00086400
Fortification TheoryAll troops defense +7%12Shield FormationAcademy 12Wood 810,000 · Clay 790,000 · Iron 960,000 · Crop 590,000172800
Tempered ArsenalAll troops attack +7%14Weapon StandardsAcademy 14Wood 1,770,000 · Clay 1,635,000 · Iron 2,130,000 · Crop 1,230,000345600
Logistics CorpsArmy march speed +10%16Forced MarchAcademy 16Wood 3,300,000 · Clay 3,080,000 · Iron 3,560,000 · Crop 2,520,000604800
Grand ManeuversArmy command capacity +15%18Veteran Training, Fortification TheoryAcademy 18Wood 8,750,000 · Clay 8,085,000 · Iron 9,940,000 · Crop 6,020,0001209600
Royal War DoctrineArmy attack and defense +8%20Tempered Arsenal, Logistics Corps, Grand ManeuversAcademy 20Wood 21,000,000 · Clay 19,500,000 · Iron 23,500,000 · Crop 15,500,0002592000
Check the game before confirming

Balance, prices, durations and availability may change. The confirmed in-game value takes precedence.

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