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REALMS OF THE VALE

Buildings

Village progression, building roles, trade capacity and march-time bonuses.

Source reference: public iOS 1.0.0 (68), reviewed 17 October 2026. Expanded campaign availability is described in the guide.

Buildings — game artwork

Village progression

The reviewed reference contains 22 building types with a maximum level of 20. Construction also depends on completed prerequisites and a suitable site.

The Town Hall is central to village development. The Rally Point opens the path to the Barracks, and the Barracks to the Academy. The Smithy needs Academy 1 and Iron Mine 2. The Stable and Workshop require their remaining prerequisites too.

Building an Academy does not automatically unlock every troop. Complete each unit's required doctrine as well.

Keep building roles distinct

  • The Hero Mansion handles recruitment, progression, equipment and healing. The Treasury serves the alliance treasury.
  • The Warehouse and Granary protect resources from looting; they do not cap your balance.
  • Academy research nodes are completed once. Smithy troop attack and defense upgrades are a separate system with levels up to 20.

Trade and Tournament Square

Base merchant capacity is 100 + 50 × Market level. The Trade Office adds 20% per level to that capacity, rounded to the nearest integer. Market 2 with Trade Office 1 gives 240 per merchant.

Tournament Square reduces army travel duration by 4% per level, down to a minimum of 40% of base duration. This formula reaches its limit at level 15; its effect does not keep growing without a cap through level 20.

Costs and duration

Upgrade costs and duration depend on the target level and current bonuses. Read the upgrade offer before spending. The game's construction interface also checks location and expansion restrictions.

All 22 building types

Base costs are shown for reference; upgrade offers depend on level and bonuses. Location restrictions may also apply.

BuildingMaximum levelDirect prerequisitesBase resources
Town Hall20NoneWood 80 · Clay 70 · Iron 60 · Crop 40
Woodcutter20NoneWood 35 · Clay 45 · Iron 30 · Crop 20
Clay Pit20NoneWood 45 · Clay 35 · Iron 30 · Crop 20
Iron Mine20NoneWood 50 · Clay 40 · Iron 35 · Crop 20
Farm20NoneWood 40 · Clay 35 · Iron 25 · Crop 30
Warehouse20NoneWood 70 · Clay 60 · Iron 45 · Crop 30
Barracks20Rally Point 1Wood 90 · Clay 80 · Iron 70 · Crop 50
Granary20NoneWood 80 · Clay 70 · Iron 55 · Crop 45
Rally Point20Town Hall 1Wood 110 · Clay 90 · Iron 70 · Crop 60
Marketplace20Warehouse 1, Granary 1Wood 120 · Clay 100 · Iron 90 · Crop 70
Academy20Barracks 1Wood 140 · Clay 110 · Iron 130 · Crop 80
Smithy20Academy 1, Iron Mine 2Wood 120 · Clay 120 · Iron 150 · Crop 70
Stable20Academy 2, Smithy 1Wood 160 · Clay 130 · Iron 150 · Crop 95
Workshop20Academy 3, Smithy 2Wood 170 · Clay 150 · Iron 160 · Crop 90
Wall20Rally Point 1Wood 130 · Clay 150 · Iron 90 · Crop 60
Residence20Marketplace 1, Rally Point 1, Warehouse 1, Granary 1Wood 160 · Clay 140 · Iron 120 · Crop 100
Embassy20Town Hall 1Wood 100 · Clay 130 · Iron 90 · Crop 70
Hero Mansion20Rally Point 1, Academy 1Wood 160 · Clay 120 · Iron 140 · Crop 100
Palace20Marketplace 1, Rally Point 1, Warehouse 1, Granary 1, Embassy 1Wood 220 · Clay 180 · Iron 160 · Crop 140
Trade Office20Marketplace 2Wood 150 · Clay 130 · Iron 110 · Crop 90
Treasury20Embassy 1, Academy 1Wood 180 · Clay 150 · Iron 170 · Crop 120
Tournament Square20Rally Point 3, Stable 1Wood 160 · Clay 140 · Iron 120 · Crop 110
Check the game before confirming

Balance, prices, durations and availability may change. The confirmed in-game value takes precedence.

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