Village progression
The reviewed reference contains 22 building types with a maximum level of 20. Construction also depends on completed prerequisites and a suitable site.
The Town Hall is central to village development. The Rally Point opens the path to the Barracks, and the Barracks to the Academy. The Smithy needs Academy 1 and Iron Mine 2. The Stable and Workshop require their remaining prerequisites too.
Building an Academy does not automatically unlock every troop. Complete each unit's required doctrine as well.
Keep building roles distinct
- The Hero Mansion handles recruitment, progression, equipment and healing. The Treasury serves the alliance treasury.
- The Warehouse and Granary protect resources from looting; they do not cap your balance.
- Academy research nodes are completed once. Smithy troop attack and defense upgrades are a separate system with levels up to 20.
Trade and Tournament Square
Base merchant capacity is 100 + 50 × Market level. The Trade Office adds 20% per level to that capacity, rounded to the nearest integer. Market 2 with Trade Office 1 gives 240 per merchant.
Tournament Square reduces army travel duration by 4% per level, down to a minimum of 40% of base duration. This formula reaches its limit at level 15; its effect does not keep growing without a cap through level 20.
Costs and duration
Upgrade costs and duration depend on the target level and current bonuses. Read the upgrade offer before spending. The game's construction interface also checks location and expansion restrictions.
All 22 building types
Base costs are shown for reference; upgrade offers depend on level and bonuses. Location restrictions may also apply.
| Building | Maximum level | Direct prerequisites | Base resources |
|---|---|---|---|
| Town Hall | 20 | None | Wood 80 · Clay 70 · Iron 60 · Crop 40 |
| Woodcutter | 20 | None | Wood 35 · Clay 45 · Iron 30 · Crop 20 |
| Clay Pit | 20 | None | Wood 45 · Clay 35 · Iron 30 · Crop 20 |
| Iron Mine | 20 | None | Wood 50 · Clay 40 · Iron 35 · Crop 20 |
| Farm | 20 | None | Wood 40 · Clay 35 · Iron 25 · Crop 30 |
| Warehouse | 20 | None | Wood 70 · Clay 60 · Iron 45 · Crop 30 |
| Barracks | 20 | Rally Point 1 | Wood 90 · Clay 80 · Iron 70 · Crop 50 |
| Granary | 20 | None | Wood 80 · Clay 70 · Iron 55 · Crop 45 |
| Rally Point | 20 | Town Hall 1 | Wood 110 · Clay 90 · Iron 70 · Crop 60 |
| Marketplace | 20 | Warehouse 1, Granary 1 | Wood 120 · Clay 100 · Iron 90 · Crop 70 |
| Academy | 20 | Barracks 1 | Wood 140 · Clay 110 · Iron 130 · Crop 80 |
| Smithy | 20 | Academy 1, Iron Mine 2 | Wood 120 · Clay 120 · Iron 150 · Crop 70 |
| Stable | 20 | Academy 2, Smithy 1 | Wood 160 · Clay 130 · Iron 150 · Crop 95 |
| Workshop | 20 | Academy 3, Smithy 2 | Wood 170 · Clay 150 · Iron 160 · Crop 90 |
| Wall | 20 | Rally Point 1 | Wood 130 · Clay 150 · Iron 90 · Crop 60 |
| Residence | 20 | Marketplace 1, Rally Point 1, Warehouse 1, Granary 1 | Wood 160 · Clay 140 · Iron 120 · Crop 100 |
| Embassy | 20 | Town Hall 1 | Wood 100 · Clay 130 · Iron 90 · Crop 70 |
| Hero Mansion | 20 | Rally Point 1, Academy 1 | Wood 160 · Clay 120 · Iron 140 · Crop 100 |
| Palace | 20 | Marketplace 1, Rally Point 1, Warehouse 1, Granary 1, Embassy 1 | Wood 220 · Clay 180 · Iron 160 · Crop 140 |
| Trade Office | 20 | Marketplace 2 | Wood 150 · Clay 130 · Iron 110 · Crop 90 |
| Treasury | 20 | Embassy 1, Academy 1 | Wood 180 · Clay 150 · Iron 170 · Crop 120 |
| Tournament Square | 20 | Rally Point 3, Stable 1 | Wood 160 · Clay 140 · Iron 120 · Crop 110 |
Balance, prices, durations and availability may change. The confirmed in-game value takes precedence.
