Troop roles
- Infantry forms the early land army.
- Archers have their own combat role.
- Scouts gather information according to the mission result.
- Cavalry has its own training and preparation requirements.
- Rams are siege engines used against fortifications.
- Catapults provide artillery siege capability.
- The Governor is a separate conquest unit, not a regular field role.
Comparing units
Base attack alone is not enough. Attack varies by enemy class, alongside carrying capacity, fortification damage, leadership weight and travel time.
An army slows when it includes a slower unit. A lower travel-time multiplier is better for marching; a larger number does not mean higher speed.
Training times shown per soldier are base values. Training-building level, research and civilization affect the final queue duration.
Unlocking troops
Check required building levels, completed research, resources and time in the training screen. Complete the relevant doctrine before expecting a unit to become available.
Troop names differ by civilization. The old Swordsman and its doctrine are not an additional recruitable infantry branch in the current reviewed version.
Prepare your march
- Choose the mission type and target before sending.
- Compare troop numbers, composition, arrival time and carrying capacity.
- Assign an available accompanying hero when appropriate.
- Leave enough defense and resources to develop the village and replace losses.
- Read cancellation and refund details in the confirmation window before canceling training.
All 18 field units
Attack, defense, capacity and training values are base values. A lower travel-duration factor is better for marching. Scroll the table horizontally to read requirements and costs.
| Civilization | Unit | Class | Attack | Defense | Carry | Travel factor | Building | Research | Resources each | Base training seconds |
|---|---|---|---|---|---|---|---|---|---|---|
| Romans | Legion Guard | Infantry | 34 | 40 | 40 | 10 | Barracks 1 | None | Wood 45 · Clay 40 · Iron 35 · Crop 25 | 8.0 |
| Romans | Legion Sagittarius | Ranged | 55 | 28 | 35 | 8.5 | Barracks 1 | Archer Doctrine | Wood 60 · Clay 35 · Iron 55 · Crop 30 | 12.0 |
| Romans | Equites Scout | Recon | 6 | 12 | 12 | 5 | Barracks 1 | Scout Doctrine | Wood 30 · Clay 25 · Iron 35 · Crop 30 | 10.0 |
| Romans | Equites Caesaris | Cavalry | 100 | 65 | 75 | 3.8 | Stable 1 | Cavalry Doctrine | Wood 140 · Clay 110 · Iron 180 · Crop 100 | 26.0 |
| Romans | Roman Onager | Siege | 42 | 28 | 30 | 13 | Workshop 1 | Siege Engineering | Wood 210 · Clay 170 · Iron 190 · Crop 95 | 38.0 |
| Romans | Legion Ram | Siege | 24 | 38 | 35 | 13 | Workshop 1 | Siege Engineering | Wood 200 · Clay 160 · Iron 190 · Crop 80 | 40.0 |
| Greeks | Hoplite | Infantry | 30 | 48 | 38 | 10.5 | Barracks 1 | None | Wood 35 · Clay 45 · Iron 35 · Crop 20 | 9.0 |
| Greeks | Cretan Archer | Ranged | 58 | 32 | 32 | 9 | Barracks 1 | Archer Doctrine | Wood 55 · Clay 45 · Iron 50 · Crop 30 | 13.0 |
| Greeks | Pathfinder | Recon | 5 | 14 | 10 | 4.5 | Barracks 1 | Scout Doctrine | Wood 25 · Clay 20 · Iron 30 · Crop 25 | 8.0 |
| Greeks | Thessalian Rider | Cavalry | 88 | 72 | 90 | 4.4 | Stable 1 | Cavalry Doctrine | Wood 125 · Clay 135 · Iron 160 · Crop 105 | 28.0 |
| Greeks | Greek Lithobolos | Siege | 45 | 32 | 28 | 14 | Workshop 1 | Siege Engineering | Wood 195 · Clay 205 · Iron 180 · Crop 100 | 42.0 |
| Greeks | Helepolis Ram | Siege | 20 | 45 | 42 | 14.5 | Workshop 1 | Siege Engineering | Wood 175 · Clay 190 · Iron 175 · Crop 90 | 43.0 |
| Northern Tribes | Shield Bearer | Infantry | 42 | 30 | 45 | 9 | Barracks 1 | None | Wood 30 · Clay 25 · Iron 20 · Crop 20 | 7.0 |
| Northern Tribes | Northern Longbow | Ranged | 64 | 22 | 40 | 7.5 | Barracks 1 | Archer Doctrine | Wood 50 · Clay 25 · Iron 40 · Crop 25 | 10.0 |
| Northern Tribes | Tracker | Recon | 4 | 9 | 12 | 5 | Barracks 1 | Scout Doctrine | Wood 20 · Clay 20 · Iron 20 · Crop 20 | 7.0 |
| Northern Tribes | Wolf Rider | Cavalry | 112 | 42 | 105 | 3.4 | Stable 1 | Cavalry Doctrine | Wood 115 · Clay 80 · Iron 145 · Crop 85 | 22.0 |
| Northern Tribes | Rock Thrower | Siege | 48 | 20 | 42 | 11 | Workshop 1 | Siege Engineering | Wood 185 · Clay 130 · Iron 155 · Crop 75 | 32.0 |
| Northern Tribes | Tribal Ram | Siege | 28 | 24 | 55 | 11.5 | Workshop 1 | Siege Engineering | Wood 210 · Clay 120 · Iron 145 · Crop 65 | 32.0 |
Attack by opponent class
| Unit | vs infantry | vs ranged | vs cavalry | vs siege | Fortification damage | Command weight |
|---|---|---|---|---|---|---|
| Legion Guard | 34 | 38 | 54 | 28 | 0 | 1 |
| Legion Sagittarius | 95 | 55 | 24 | 35 | 0 | 1 |
| Equites Scout | 6 | 6 | 6 | 6 | 0 | 1 |
| Equites Caesaris | 90 | 145 | 88 | 140 | 0 | 2 |
| Roman Onager | 145 | 42 | 42 | 72 | 38 | 4 |
| Legion Ram | 24 | 24 | 18 | 36 | 145 | 5 |
| Hoplite | 30 | 42 | 58 | 26 | 0 | 1 |
| Cretan Archer | 105 | 60 | 25 | 32 | 0 | 1 |
| Pathfinder | 5 | 5 | 5 | 5 | 0 | 1 |
| Thessalian Rider | 78 | 132 | 82 | 128 | 0 | 2 |
| Greek Lithobolos | 158 | 45 | 38 | 75 | 42 | 4 |
| Helepolis Ram | 20 | 20 | 16 | 32 | 155 | 5 |
| Shield Bearer | 44 | 36 | 48 | 34 | 0 | 1 |
| Northern Longbow | 110 | 58 | 22 | 38 | 0 | 1 |
| Tracker | 4 | 4 | 4 | 4 | 0 | 1 |
| Wolf Rider | 96 | 155 | 90 | 150 | 0 | 2 |
| Rock Thrower | 135 | 48 | 34 | 68 | 32 | 4 |
| Tribal Ram | 28 | 28 | 20 | 40 | 135 | 5 |
Balance, prices, durations and availability may change. The confirmed in-game value takes precedence.
